An Homage to 16-Bit RPG's...
Those of you who played these growing up probably still have nightmares like this...
This is the latest generation of the NightsAwake program. The program was begun in 2002 by LJ, Luke, Frost and Xerox (Third), as an outlet for people online all night, every night. The Project is a creative outlet only, and one has already been closed because of bitching and flaming. Please keep this a creative place. Accepted formats are: Prose, narrative, or verse. Please do not directly reference any person living or dead. Be wise, be courteous, and above all, be cool.
5 Comments:
I don't, since I usually never found the cute little helpful people and had to figure out the puzzles myself. Heh.
And of the wandering-through-the-mazelike-forest moments I can remember from my Super Nintendo days, the worst was in Secret of Evermore. I was pretty beefy when I got through there.
Well, as you can deduce from the animation, it made little difference in most games whether you met the cute little helpful people or not. Games were just harder then.
Aye. Mario couldn't always stop on a dime, for one thing.
If by "always" you mean "ever."
Not quite as bad as any of the Sonic games for Sega Genesis, however. Those damned games... It was like EVERY surface was coated in ice. Even the tiny, tiny platforms floating over... I dunno. Acid or whatever.
Grrrar.
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