Saturday, January 28, 2006

An Homage to 16-Bit RPG's...

Those of you who played these growing up probably still have nightmares like this...

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Blogger the Razorclown said...

I don't, since I usually never found the cute little helpful people and had to figure out the puzzles myself. Heh.

And of the wandering-through-the-mazelike-forest moments I can remember from my Super Nintendo days, the worst was in Secret of Evermore. I was pretty beefy when I got through there.

8:35 AM  
Blogger Third said...

Well, as you can deduce from the animation, it made little difference in most games whether you met the cute little helpful people or not. Games were just harder then.

2:19 PM  
Blogger the Razorclown said...

Aye. Mario couldn't always stop on a dime, for one thing.

3:59 PM  
Blogger Third said...

If by "always" you mean "ever."

12:37 AM  
Blogger badlovemojo said...

Not quite as bad as any of the Sonic games for Sega Genesis, however. Those damned games... It was like EVERY surface was coated in ice. Even the tiny, tiny platforms floating over... I dunno. Acid or whatever.

11:15 AM  

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